Game-Based Learning
Writing Linear Equations
Lesson Overview
This culminating lesson will require students to use game-based learning to practice writing line equations. Prior knowledge includes how to find slope given one point and the y-intercept, and given two points. Students will also be familiar with finding both the x- and y-intercepts of a line. The next unit will involve quadratic and exponential functions.
Content Area and Grade Level
Algebra / Grades 8-10
Objectives
Students will use digital games to practice writing linear equations using all four types of slope.
Students will use digital games to practice problem-solving and perseverance.
Students will identify slope given a table.
Students will identify the correct linear equation presented on a graph.
Students will write a correct linear equation given points on a graph.
Students will use digital games to practice problem-solving and perseverance.
Students will identify slope given a table.
Students will identify the correct linear equation presented on a graph.
Students will write a correct linear equation given points on a graph.
Standards
Create equations that describe numbers or relationships.
CCSS.MATH.CONTENT.HSA.CED.A.2
Create equations in two or more variables to represent relationships between quantities; graph equations on coordinate axes with labels and scales.
Construct and compare linear, quadratic, and exponential models and solve problems.
CCSS.MATH.CONTENT.HSF.LE.A.1.A
Prove that linear functions grow by equal differences over equal intervals, and that exponential functions grow by equal factors over equal intervals.
CCSS.MATH.CONTENT.HSF.LE.A.1.B
Recognize situations in which one quantity changes at a constant rate per unit interval relative to another.
CCSS.MATH.CONTENT.HSF.LE.A.2
Construct linear and exponential functions, including arithmetic and geometric sequences, given a graph, a description of a relationship, or two input-output pairs (include reading these from a table).
CCSS.MATH.CONTENT.HSA.CED.A.2
Create equations in two or more variables to represent relationships between quantities; graph equations on coordinate axes with labels and scales.
Construct and compare linear, quadratic, and exponential models and solve problems.
CCSS.MATH.CONTENT.HSF.LE.A.1.A
Prove that linear functions grow by equal differences over equal intervals, and that exponential functions grow by equal factors over equal intervals.
CCSS.MATH.CONTENT.HSF.LE.A.1.B
Recognize situations in which one quantity changes at a constant rate per unit interval relative to another.
CCSS.MATH.CONTENT.HSF.LE.A.2
Construct linear and exponential functions, including arithmetic and geometric sequences, given a graph, a description of a relationship, or two input-output pairs (include reading these from a table).
Relative Advantage
Integrating game-based learning into this unit allows students to practice their skills in a way that they will find engaging. By introducing some competition into the lesson via these games, students will try harder and practice longer, allowing them to hone their skills.
Timeline
2 forty-minute class periods for the games only.
Materials/Resources
Chromebooks
LCD Projector
Interactive Notebooks for reference purposes
Save the Zogs
Algebra vs. The Cockroaches
Lure of the Labyrinth
Kahoot
LCD Projector
Interactive Notebooks for reference purposes
Save the Zogs
Algebra vs. The Cockroaches
Lure of the Labyrinth
Kahoot
Learning Activities
Game 1 - Save the Zogs
Game 2 - Algebra vs. The Cockroaches
Game 3 - Lure of the Labyrinth
Game 4 - Kahoot
Game 2 - Algebra vs. The Cockroaches
Game 3 - Lure of the Labyrinth
Game 4 - Kahoot
Assessment
Assessment will be in the form of a Kahoot. Results will be downloaded in spreadsheet form for data-gathering purposes. Students will also be discussing their thoughts on the quality of the games and any impacts they had on learning (Farber, 2014).
References
Farber, M. (2014). Why serious games are not chocolate-covered broccoli. Retrieved from Edutopia website: http://www.edutopia.org/blog/serious-games-not-chocolate-broccoli-matthew-farber
Richards, A. (2016). 4 things game designers can learn from teachers. Retrieved from: http://www.classroominc.org/games-in-education-conference-4-things-game-designers-can-learn-from-teachers/
Richards, A. (2016). 4 things game designers can learn from teachers. Retrieved from: http://www.classroominc.org/games-in-education-conference-4-things-game-designers-can-learn-from-teachers/