Lure of the Labyrinth
I am including Lure of the Labyrinth because it is an immersive video game, rather than a flash game. I know some of my students are gamers, and they might be interested in exploring this game and then leading the class. I would use this as an extra credit activity and have them focus on Wing 3, Slope. According to Richards (2016), when an English teacher gave his class a complicated game to play with minimal direction, his lowest performing students were the most successful. I am interested in the possibility of this happening in my classroom.